Source: Wired
Every Xbox One sold at retail can be used to develop games, Microsoft said Wednesday, also confirming that game developers will be able to self-publish their games on the new console. Photo: Ariel Zambelich/Wired



Earlier today, Game Informer reported that Microsoft would be making yet another reversal of policy concerning its upcoming Xbox One game console. Though it said in May when it announced the hardware that game creators would have to go through a publisher to get their games on Xbox One, it now says that developers will be able to self-publish their work on the platform.
Microsoft quickly issued a statement confirming Game Informer‘s report and promising more details at the Gamescom conference, to be held next month in Cologne, Germany. (Game Informer editor in chief Andy McNamara said on Twitter that Microsoft is “angry” about the details coming to light today.)
Xbox executive Marc Whitten issued the following statement to Engadget:
“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at Gamescom in August.”
That second sentence would seem to confirm an additional fact dug up by Game Informer, which said that “every Xbox One unit can be converted to a debug console.” This would mean that any Xbox One purchased at retail could be authorized by Microsoft to play pre-release game code, thus making it much less expensive to develop and test Xbox One games since specialized hardware would not be required.
Numerous game developers have spoken of serious problems with the way Microsoft runs the Xbox Live Arcade downloadable game service for the Xbox 360, chief among them the requirement that developers have a publisher. Oddworld Inhabitants’ Lorne Lanning summed it up well in an interview with Eurogamer: “”Why do we need a publisher when we self-finance our games, we build our own IP, we manage our own IP and we’ve turned nearly two million units online…? Why? What’s wrong with us?”
In contrast, Microsoft’s chief rival in the console space, Sony, made a huge to-do at the E3 Expo last month about its more indie-friendly policies, bringing a parade of smaller developers on stage to show their new games and extol the virtues of PlayStation 4 as a convenient, lucrative platform for developers to freely self-publish their games.
Microsoft has a rather deep hole to climb out of, and we’ll see how it plans to do it at Gamescom.

 Boxstergut over at REDDIT WEBSITE found away to make Windows Store think you are a Verizon Customer even if you are not one.  By following the steps below you can add Halo Spartan Assault to any Windows Phone Device.  The following steps are not hard, but make sure you follow them to the letter or you may get lost.


 

 By boxsterguy
  1. Install Fiddler2
  1. Open Fiddler, Tools -> Fiddler Options
  2. Click the HTTPS tab, enable “Decrypt HTTPS traffic”, and accept all the popups about installing certificates
  3. Click the Connections tab and enable “Allow remote computers to connect”.  Restart Fiddler
  4. Rules -> Customize Rules (or ctrl+r)
  5. Find OnBeforeRequest
  6. Add the following:

    if (oSession.uriContains("marketplaceedgeservice.windowsphone.com") && oSession.uriContains("&moId=att-us&")) { oSession.url = oSession.url.Replace("&moId=att-us&", "&moId=vzw-us&"); }

    
    
  7. Now you need to configure your phone’s wifi connection to enable proxy, using your PC’s IP address (open a cmd prompt and run “ipconfig”, you should see something in the range of 192.168.x. or 10.x.x.x) and port 8888
  8. On your phone, go to http://yourip:8888/FiddlerRoot.cer and install the certificate so your phone will trust the redirected URLs
  9. Open the store and search for Halo Spartan Assault
  10. Open the page with the “Buy” button
  11. Leaving the store open, go back to wifi settings and turn off the proxy.  You can also now close Fiddler
  12. Go back to the store and purchase the game.
  13. Wait for it to download and enjoy.

If you want to clean up after Fiddler, Tools -> Fiddler Options -> HTTPS has a button to remove all of the certificates the decrypt option added. You can also comment out the rule you added using // per line or /* */ for multi-line comments (it’s just javascript).

 This worked great to actually get the game.  I’m not sure what updates will look like, whether you’ll have to go through all of this again to get them or not.  I’m sure the popular sites (and this subreddit) will be all over any updates that happen, so if you read about one but haven’t seen it after a day or so, try checking the store with the fiddler proxy setup.

 Edit:  For the T-Mobile users out there, I’m going to go out on a limb and guess the moId string is “tmo-us”, in which case you can change the “att-us” strings in step 7 to that.  But you can also verify it by looking at fiddler (follow all the steps up to 10, ignoring step 7, and then look in Fiddler for marketplaceedgeservice.windowsphone.com logs and grab your moId from the URL.  Then fix the rules in step 7 and restart again from step 10).


  
Once completed you will now have Halo installed like I do.  Oh and I have a HTC 8X and I did have to change the “att-us” string to “tmo-us” to install on T-Mobile Device.
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